Weapons
Browse Crimson Desert weapons by type, tier, and combat role.
A.T.A.G. Machine Gun Wearer: All Characters A machine gun that can be equipped on the right hand of an A.T.A.G. Its rapid fire rate makes it well-suited to dealing with multiple enemies.
Acorn Mace Wearer: Kliff, Oongka A mace shaped like an acorn. If you get struck with this, you'll end up with more than just an acorn-sized lump.
Aeserion Mace Wearer: Kliff, Oongka A mace made with the scales of Aeserion, the Great Serpent. The scales used for this weapon are imbued with a power not of this world. The benevolent god bestowed wisdom upon people in the distant past, and today, he has even offered scales containing his power. This is because he loves the inhabitants of Pywel more than anything else.
Alabaster Mace Wearer: Kliff, Oongka A mace named after the bridge to Varnia. Each day, pilgrims cross the Alabaster Bridge to reach Whitesand Retreat, a gateway to enlightenment.
Arlen Musket Wearer: Damiane, Kliff One of the signature muskets of Demeniss. It embodies a long history and craftsmanship, yet its reliability has recently been called into question. Rumor has it this is a smear meant to tarnish the house's honor, and in practice its performance remains solid.
Artisan's Hand Wearer: Kliff, Oongka A mace said to have been made in the likeness of Marni's own hand. Though his actions and inventions baffle many, Delesyians accept his eccentricities, trusting results over reason.
Balton Hammer Wearer: Kliff, Oongka A hammer named after the apprentice knight, Balton. His courage in the face of injustice serves as an inspiration to the people of Calphade. It was crafted in the likeness of the hammer Balton used to strike the warning bell just before he died.
Balton Mace Wearer: Kliff, Oongka A club named after the apprentice knight, Balton. His courage in the face of injustice serves as an inspiration to the people of Calphade. It is said that Balton only wielded this mace when delivering judgment upon evil.
Beehive Club Wearer: Kliff, Oongka A club with a beehive impaled on a stick. Bees sleep inside the hive, and when an enemy is struck, they awaken and swarm out.
Bekker Hammer Wearer: Kliff, Oongka A worn hammer named after the miserly warrior, Bekker. "Mockery hounded Bekker, the miserly warrior, wherever he went. Scorn was clinging to his every step."
Bekker Musket Wearer: Damiane, Kliff A worn musket named after the miserly warrior, Bekker. "His swordsmanship was extraordinary, but it was his worn blade that betrayed him in the end."
Bleed Shotgun Wearer: Damiane, Kliff A shotgun crafted by a technician of the Bleed Bandits. When their leader Walter Lanford ordered a flashy yet highly lethal shotgun, this prototype was hastily crafted. Though not exceptional, its performance was good enough to spare the technician from Walter's temper.
Bonepit Mace Wearer: Kliff, Oongka A mace forged in the Bonepit. Muskan of the Bonepit was the infamous master, executioner, and champion of the renowned arena.
Competition Musket Wearer: Damiane, Kliff A musket used for competitive matches. Designed to hold small amount of gunpowder, it lacks lethality. It is used for entertainment purposes only, such as village festivals or sparring.
Crude Club Wearer: Kliff, Oongka A club crudely cobbled together from splintered wood. To survive the treacherous lands of Pywel, one must craft and use even such crude weapon.
Dane Shotgun Wearer: Damiane, Kliff The shotgun used by Walter Lanford, the leader of the Bleed Bandits. The red barrel and golden axe blade blend together, giving an impression that is beyond luxurious and even extravagant. Walter, who could not fire a bow at a decisive moment, changed his weapon to a shotgun to not repeat the same mistake.
Dekarr Hammer Wearer: Kliff, Oongka A hammer in traditional Odeck style. The ruins surrounding Odeck are often cited as evidence for the claim that the origins of the Pailunese people, including those of Odeck, are fundamentally different from those of other peoples of Pywel. However, this is only the view of certain scholars.
Delesyian Musket Wearer: Damiane, Kliff A musket mass produced using Delesyia's automated facilities. Built by machines without human hands, it's supplied in huge numbers and has spread beyond the homeland into nearby regions. It looks ordinary, but its standardized production process ensures consistent performance.
Delesyian Shotgun Wearer: Damiane, Kliff A shotgun mass-produced in Delesyia's automated facilities. Built by machines without human hands, it is supplied in huge numbers and has spread throughout nearby regions. Plain in appearance, it delivers consistent performance thanks to standardized production.
Demenissian Hero's Musket Wearer: Damiane, Kliff A masterwork musket that was bestowed upon the hero who saved Demeniss. Precisely crafted with the finest skills, it boasts overwhelming performance. The Demeniss of today was not built in a day, and this weapon is a treasure symbolizing the kingdom's numerous victories. Its value is beyond measure.
Desert Hammer Wearer: Kliff, Oongka A hammer that has shattered countless skulls. It boasts immense destructive power and durability. Designed by the renowned artisans of Crimson Desert, it maintains its form even in extreme environments like the desert.
Dewhaven Shotgun Wearer: Damiane, Kliff A shotgun with a simple appearance. However, unlike the plain exterior, it was elaborately crafted with sturdy parts. While the technicians of Dewhaven are not uninterested in decorating the appearance of weapons, they prioritize practicality above all else.
Drakhan Hammer Wearer: Kliff, Oongka A heavy-looking hammer. Its well-balanced design is optimized for striking. A powerful swing can crush even armor.
Entwined Red Thread Hammer Wearer: Kliff, Oongka A Pailunese hammer woven with red threads for good fortune and prayers for a warrior's safe return. As long as fate's thread endures, even lost warriors find their way home.
Frozen Soul Wearer: Kliff, Oongka A mace used by followers of the Skull Knight. It is said that whenever they swing it down, an aura of darkness lingers in the air.
Gustav Musket Wearer: Damiane, Kliff A musket modified to enhance performance. For reasons unknown, Grand General Bastier was lukewarm about apprehending the deserters, and thus the Dusksongs were born. With Samara's gunshot as a signal, the bandits unleashed an attack as disciplined as during their days as soldiers.
Helms Musket Wearer: Damiane, Kliff A musket crafted by the Helms, who kidnapped engineers to make it for them. They use technology as a weapon, and their Desert Marauder shows how effective this strategy is.
Iris Mace Wearer: Kliff, Oongka A mace bearing the name of an old Demenissian house. "There is a tale of a loyal knight from House Iris, now vanished into the mists of history."
Kadel Mace Wearer: Kliff, Oongka A practical mace made at a workshop in Demeniss. Its bud-shaped iron head delivers powerful impact to a single point, and the leather-wrapped grip prevents slipping even on long marches.
Kordaav Mace Wearer: Kliff, Oongka A mace forged at Gorthak Ironworks, crafted by melting recycled iron and reforging it with orcish smithing skill. This weapon boasts a simple, practical design and has an exceptional steel quality.