Weapons
Browse Crimson Desert weapons by type, tier, and combat role.
Copper Knuckledrill Wearer: All Characters Armor that is completely broken and can no longer serve its function. Though it cannot be equipped, it can be sold at a shop or donated to the camp.
Diver's Machine Knuckledrill Wearer: All Characters Armor that is completely broken and can no longer serve its function. Though it cannot be equipped, it can be sold at a shop or donated to the camp.
Eastern Witch's Fan Wearer: Kliff A fan engraved with mysterious patterns, received from the witch of the east. When wielded as a weapon, it allows the user to borrow the witches' power to command a harmony of wind and lightning. With gusts strong enough to push even rain clouds away, it is capable of clearing overcast skies to load a bright, sunny day.
Electromagnetic Flamespitter Wearer: All Characters A spitter that can fire flames using electromagnetic currents. It sears enemies with fire, leaving burns and setting them alight.
Kuku Flamespitter Wearer: All Characters An electromagnetic flamespitter reinforced with a kuku pack. Powered by the Core of Renunciation, it generates an endless stream of fire within its internal cauldron. No complex operation is required, simply pulling the handle unleashes a torrent of flames that turns everything ahead into a blazing inferno.
Mining Knuckledrill Wearer: Kliff A revolutionary mining tool. It enables mining at speeds that far outclass the traditional pickaxe. Not content with mere efficiency, the inventors pushed further, integrating an auto-collect feature that collects ores the instant they're mined.
Muskan's Lower Body Clone Wearer: All Characters Armor that is completely broken and can no longer serve its function. Though it cannot be equipped, it can be sold at a shop or donated to the camp.
Muskan's Upper Body Clone Wearer: All Characters Armor that is completely broken and can no longer serve its function. Though it cannot be equipped, it can be sold at a shop or donated to the camp.
Ordinary Gloves Wearer: Kliff Leather gloves worn by the Greymanes. The backs are heavily reinforced and the palms are finished with a rough texture to ensure a firm grip for armed combat. In an emergency, the thick padding allows for unarmed combat even without a weapon.
Ordinary Gloves Wearer: Damiane Leather gloves worn by the Greymanes. The backs are heavily reinforced and the palms are finished with a rough texture to ensure a firm grip for armed combat. In an emergency, the thick padding allows for unarmed combat even without a weapon.
Ordinary Gloves Wearer: Oongka Leather gloves worn by the Greymanes. The backs are heavily reinforced and the palms are finished with a rough texture to ensure a firm grip for armed combat. In an emergency, the thick padding allows for unarmed combat even without a weapon.