Weapons

Browse Crimson Desert weapons by type, tier, and combat role.

Clear
Arlen Musket MusketRare Wearer: Damiane, Kliff One of the signature muskets of Demeniss. It embodies a long history and craftsmanship, yet its reliability has recently been called into question. Rumor has it this is a smear meant to tarnish the house's honor, and in practice its performance remains solid. Attack 13 → 38 Critical Rate Lv.1 Bekker Axe AxeCommon Wearer: Kliff, Oongka A worn axe named after Bekker, the miserly warrior. "There's an old tale, passed down through the ages—the story of Bekker, the miserly warrior." Attack 12 → 34 Critical Rate Lv.1 Bekker Musket MusketCommon Wearer: Damiane, Kliff A worn musket named after the miserly warrior, Bekker. "His swordsmanship was extraordinary, but it was his worn blade that betrayed him in the end." Attack 12 → 35 Critical Rate Lv.2 → Lv.3 Black Iron Axe AxeEpic Wearer: Kliff, Oongka An axe featuring an imposing black blade. Blacksmiths of old believed that forging weapons with black blades would allow the wielder to absorb the souls of fallen enemies. While the era of such superstition has passed, the tradition of crafting weapons from black iron remains. Attack 12 → 34 Critical Rate Lv.1 Bleed Shotgun ShotgunUncommon Wearer: Damiane, Kliff A shotgun crafted by a technician of the Bleed Bandits. When their leader Walter Lanford ordered a flashy yet highly lethal shotgun, this prototype was hastily crafted. Though not exceptional, its performance was good enough to spare the technician from Walter's temper. Attack 13 → 37 Critical Rate Lv.2 → Lv.3 Competition Musket MusketUncommon Wearer: Damiane, Kliff A musket used for competitive matches. Designed to hold small amount of gunpowder, it lacks lethality. It is used for entertainment purposes only, such as village festivals or sparring. Attack 12 → 35 Attack Speed Lv.1 → Lv.2 Critical Rate Lv.1 Crow Brothers Axe AxeRare Wearer: Kliff, Oongka An axe wielded by the Crow Brothers. They swear blind loyalty to their leader, Draven, honing their assassination skills to become his faithful weapon. Hesitation is not forgiven. Attack 10 → 30 Critical Rate Lv.2 → Lv.3 Dane Shotgun ShotgunUncommon Wearer: Damiane, Kliff The shotgun used by Walter Lanford, the leader of the Bleed Bandits. The red barrel and golden axe blade blend together, giving an impression that is beyond luxurious and even extravagant. Walter, who could not fire a bow at a decisive moment, changed his weapon to a shotgun to not repeat the same mistake. Attack 15 → 41 Delesyian Musket MusketUncommon Wearer: Damiane, Kliff A musket mass produced using Delesyia's automated facilities. Built by machines without human hands, it's supplied in huge numbers and has spread beyond the homeland into nearby regions. It looks ordinary, but its standardized production process ensures consistent performance. Attack 13 → 38 Critical Rate Lv.1 Delesyian Shotgun ShotgunUncommon Wearer: Damiane, Kliff A shotgun mass-produced in Delesyia's automated facilities. Built by machines without human hands, it is supplied in huge numbers and has spread throughout nearby regions. Plain in appearance, it delivers consistent performance thanks to standardized production. Attack 14 → 38 Critical Rate Lv.1 → Lv.2 Delonde Axe AxeRare Wearer: Kliff, Oongka A nimble axe capable of fast, consecutive attacks. Its flexibility in complex combat situations makes it popular among those with some weapon experience. Attack 10 → 30 Attack Speed Lv.1 → Lv.2 Critical Rate Lv.1 Demenissian Hero's Musket MusketLegendary Wearer: Damiane, Kliff A masterwork musket that was bestowed upon the hero who saved Demeniss. Precisely crafted with the finest skills, it boasts overwhelming performance. The Demeniss of today was not built in a day, and this weapon is a treasure symbolizing the kingdom's numerous victories. Its value is beyond measure. Attack 13 → 38 Critical Rate Lv.1 Dewhaven Shotgun ShotgunRare Wearer: Damiane, Kliff A shotgun with a simple appearance. However, unlike the plain exterior, it was elaborately crafted with sturdy parts. While the technicians of Dewhaven are not uninterested in decorating the appearance of weapons, they prioritize practicality above all else. Attack 13 → 37 Critical Rate Lv.2 → Lv.3 Double-Headed Axe of Greed AxeLegendary Wearer: Kliff, Oongka A double-edged axe specially ordered by Sizlek, the Insatiable. Though crafted to be light enough for one-handed use, it is more than capable of delivering a fatal attack. It vanished during transit. Attack 10 → 30 Critical Rate Lv.2 → Lv.3 Electromagnetic Frostspitter FrostspitterRare Wearer: All Characters A spitter that can fire frost using electromagnetic currents. It freezes enemies in place, and those that are completely frozen sometimes shatter into pieces. Attack 25 Ice Damage Gilliam Axe AxeUncommon Wearer: Kliff, Oongka Its sturdy design boasts a level of practicality that sets it apart from Lambert's ostentatious axe. For warriors seeking reliable a weapon, Gilliam's Axe is a far better fit than Lambert's superficial offering. Attack 12 → 34 Critical Rate Lv.1 Gustav Musket MusketEpic Wearer: Damiane, Kliff A musket modified to enhance performance. For reasons unknown, Grand General Bastier was lukewarm about apprehending the deserters, and thus the Dusksongs were born. With Samara's gunshot as a signal, the bandits unleashed an attack as disciplined as during their days as soldiers. Attack 13 → 38 Critical Rate Lv.1 Helms Musket MusketRare Wearer: Damiane, Kliff A musket crafted by the Helms, who kidnapped engineers to make it for them. They use technology as a weapon, and their Desert Marauder shows how effective this strategy is. Attack 12 → 35 Attack Speed Lv.1 → Lv.2 Critical Rate Lv.1 Kuku Frostspitter FrostspitterRare Wearer: All Characters An electromagnetic frostspitter enhanced with materials from the kuku pack. The Core of Revelation absorbs warmth, keeping the cauldron's interior near absolute zero. The cold emitted from the nozzle freezes everything in an instant, and enemies trapped in ice often shatter on the spot. Attack 25 Ice Damage Kylus Axe AxeRare Wearer: Kliff, Oongka An axe named after the legend of Kylus. According to the old tales, he descended from the heavens to mark the land where Pailune would rise. Ancestors then bestowed their sacred blessing upon it. Attack 10 → 30 Critical Rate Lv.2 → Lv.3 Lambert Axe AxeUncommon Wearer: Kliff, Oongka Its luxurious ornamentation boasts a distinct aesthetic sense, setting it apart from Gilliam's rugged axe. For the noble warrior looking to flaunt a refined style, Lambert's Axe is a far better fit than the simple Gilliam's. Attack 10 → 30 Critical Rate Lv.2 → Lv.3 Lanford Axe AxeRare Wearer: Kliff, Oongka An axe forged by House Lanford of Calphade. This weapon is a testament to the strength of Calphadean steel. House Lanford's loyalty to Hernand is said to be as unyielding as their steel. Attack 12 → 34 Critical Rate Lv.1 Leofric Double-Headed Axe AxeEpic Wearer: Kliff, Oongka An axe crafted for outpost commanders. It was intended as a symbol of glory for officers who distinguished themselves in combat. However, as internal chaos brought Demeniss's war of conquest to a halt, it remained an ill-fated weapon that never saw actual use. Attack 10 → 30 Attack Speed Lv.1 → Lv.2 Critical Rate Lv.1 Leofric Musket MusketEpic Wearer: Damiane, Kliff A musket crafted for the high-ranking officers of an outpost. Demeniss makes no real effort to hide its ambition to one day expand its influence into the northern desert. Attack 12 → 35 Attack Speed Lv.1 → Lv.2 Critical Rate Lv.1 Maeve Axe AxeUncommon Wearer: Kliff, Oongka A crude yet destructive axe. Its lightweight design makes it easy to swing and highly effective at shattering enemy defenses. Attack 10 → 30 Attack Speed Lv.1 → Lv.2 Critical Rate Lv.1 Marni Musket MusketEpic Wearer: Damiane, Kliff A musket that embodies the engineering of Marni, the genius engineer. It is the pinnacle of technology, operating with precisely enhanced parts. It is said to be the result of researching existing firearms and crafting them while conceptualizing a gun capable of reloading and shooting automatically. Attack 12 → 35 Critical Rate Lv.2 → Lv.3 Metilbahm Shotgun ShotgunCommon Wearer: Damiane, Kliff A heavy shotgun fitted with a huge, rough axe. It was designed for the Calphade warriors who charge headlong through enemy lines. Its sheer size makes it most effective at intimidating the enemy. Attack 14 → 38 Critical Rate Lv.1 → Lv.2 Mortimer Shotgun ShotgunCommon Wearer: Damiane, Kliff A Calphade shotgun designed for mass production. After the Calphade Gunpowder Mill was established, the Unyielding Shields began producing gunpowder weapons in earnest and training soldiers to use them. Though their craftsmanship has yet to match Demeniss, the soldiers' fighting spirit and discipline more than make up the difference. Attack 15 → 41 Pailunese Musket MusketUncommon Wearer: Damiane, Kliff A musket made in Pailune. Parts and blueprints were brought in from Demeniss, but the weapon was built entirely by northern hands. Jian also took great interest in adopting outside technology, and the people of Pailune trusted him despite their wariness toward outsiders. Attack 12 → 35 Attack Speed Lv.1 → Lv.2 Critical Rate Lv.1 Pailunese Shotgun ShotgunRare Wearer: Damiane, Kliff A shotgun made in Pailune. Parts and blueprints were brought in from Demeniss, but the weapon was built entirely by northern hands. Jian also took great interest in adopting outside technology, and the people of Pailune trusted him despite their wariness toward outsiders. Attack 14 → 38 Critical Rate Lv.1 → Lv.2