Weapons
Browse Crimson Desert weapons by type, tier, and combat role.
Copper Knuckledrill Wearer: All Characters Armor that is completely broken and can no longer serve its function. Though it cannot be equipped, it can be sold at a shop or donated to the camp.
Diver's Machine Knuckledrill Wearer: All Characters Armor that is completely broken and can no longer serve its function. Though it cannot be equipped, it can be sold at a shop or donated to the camp.
Electromagnetic Frostspitter Wearer: All Characters A spitter that can fire frost using electromagnetic currents. It freezes enemies in place, and those that are completely frozen sometimes shatter into pieces.
Furious Waves Gauntlet Wearer: All Characters Armor that is completely broken and can no longer serve its function. Though it cannot be equipped, it can be sold at a shop or donated to the camp.
Iron Fists Gauntlet Wearer: All Characters Armor that is completely broken and can no longer serve its function. Though it cannot be equipped, it can be sold at a shop or donated to the camp.
Kuku Frostspitter Wearer: All Characters An electromagnetic frostspitter enhanced with materials from the kuku pack. The Core of Revelation absorbs warmth, keeping the cauldron's interior near absolute zero. The cold emitted from the nozzle freezes everything in an instant, and enemies trapped in ice often shatter on the spot.
Mining Knuckledrill Wearer: Kliff A revolutionary mining tool. It enables mining at speeds that far outclass the traditional pickaxe. Not content with mere efficiency, the inventors pushed further, integrating an auto-collect feature that collects ores the instant they're mined.
Muskan's Lower Body Clone Wearer: All Characters Armor that is completely broken and can no longer serve its function. Though it cannot be equipped, it can be sold at a shop or donated to the camp.
Muskan's Upper Body Clone Wearer: All Characters Armor that is completely broken and can no longer serve its function. Though it cannot be equipped, it can be sold at a shop or donated to the camp.
Ordinary Gloves Wearer: Kliff Leather gloves worn by the Greymanes. The backs are heavily reinforced and the palms are finished with a rough texture to ensure a firm grip for armed combat. In an emergency, the thick padding allows for unarmed combat even without a weapon.
Ordinary Gloves Wearer: Oongka Leather gloves worn by the Greymanes. The backs are heavily reinforced and the palms are finished with a rough texture to ensure a firm grip for armed combat. In an emergency, the thick padding allows for unarmed combat even without a weapon.
Ordinary Gloves Wearer: Damiane Leather gloves worn by the Greymanes. The backs are heavily reinforced and the palms are finished with a rough texture to ensure a firm grip for armed combat. In an emergency, the thick padding allows for unarmed combat even without a weapon.