Weapons
Browse Crimson Desert weapons by type, tier, and combat role.
Bleed Shotgun Wearer: Damiane, Kliff A shotgun crafted by a technician of the Bleed Bandits. When their leader Walter Lanford ordered a flashy yet highly lethal shotgun, this prototype was hastily crafted. Though not exceptional, its performance was good enough to spare the technician from Walter's temper.
Dane Shotgun Wearer: Damiane, Kliff The shotgun used by Walter Lanford, the leader of the Bleed Bandits. The red barrel and golden axe blade blend together, giving an impression that is beyond luxurious and even extravagant. Walter, who could not fire a bow at a decisive moment, changed his weapon to a shotgun to not repeat the same mistake.
Delesyian Shotgun Wearer: Damiane, Kliff A shotgun mass-produced in Delesyia's automated facilities. Built by machines without human hands, it is supplied in huge numbers and has spread throughout nearby regions. Plain in appearance, it delivers consistent performance thanks to standardized production.
Dewhaven Shotgun Wearer: Damiane, Kliff A shotgun with a simple appearance. However, unlike the plain exterior, it was elaborately crafted with sturdy parts. While the technicians of Dewhaven are not uninterested in decorating the appearance of weapons, they prioritize practicality above all else.
Electromagnetic Boltspitter Wearer: All Characters A spitter that can fire lightning through electromagnetic pulses. It shocks enemies with electricity to deal damage, and if they keep getting electrocuted, they can even burn to death in the electric blaze.
Electromagnetic Flamespitter Wearer: All Characters A spitter that can fire flames using electromagnetic currents. It sears enemies with fire, leaving burns and setting them alight.
Electromagnetic Frostspitter Wearer: All Characters A spitter that can fire frost using electromagnetic currents. It freezes enemies in place, and those that are completely frozen sometimes shatter into pieces.
Kuku Boltspitter Wearer: All Characters An electromagnetic boltspitter reinforced with materials from a kuku pack. The Core of Deliverance housed within the cauldron generates a constant, powerful electric current. When fired, it unleashes thick bolts of lightning, electrocuting any foolish enemies in its path.
Kuku Flamespitter Wearer: All Characters An electromagnetic flamespitter reinforced with a kuku pack. Powered by the Core of Renunciation, it generates an endless stream of fire within its internal cauldron. No complex operation is required, simply pulling the handle unleashes a torrent of flames that turns everything ahead into a blazing inferno.
Kuku Frostspitter Wearer: All Characters An electromagnetic frostspitter enhanced with materials from the kuku pack. The Core of Revelation absorbs warmth, keeping the cauldron's interior near absolute zero. The cold emitted from the nozzle freezes everything in an instant, and enemies trapped in ice often shatter on the spot.
Metilbahm Shotgun Wearer: Damiane, Kliff A heavy shotgun fitted with a huge, rough axe. It was designed for the Calphade warriors who charge headlong through enemy lines. Its sheer size makes it most effective at intimidating the enemy.
Mortimer Shotgun Wearer: Damiane, Kliff A Calphade shotgun designed for mass production. After the Calphade Gunpowder Mill was established, the Unyielding Shields began producing gunpowder weapons in earnest and training soldiers to use them. Though their craftsmanship has yet to match Demeniss, the soldiers' fighting spirit and discipline more than make up the difference.
Pailunese Shotgun Wearer: Damiane, Kliff A shotgun made in Pailune. Parts and blueprints were brought in from Demeniss, but the weapon was built entirely by northern hands. Jian also took great interest in adopting outside technology, and the people of Pailune trusted him despite their wariness toward outsiders.
Trumpet Shotgun Wearer: Damiane, Kliff A shotgun as menacing as its massive barrel. The wisest way to deal with desert raiders is to avoid bloodshed altogether. A large, intimidating gun offers silent persuasion, encouraging enemies to look for easier prey.