Weapons

Browse Crimson Desert weapons by type, tier, and combat role.

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Aeserion Greathammer GreathammerLegendary Wearer: Oongka A greathammer made with the scales of Aeserion, the Great Serpent. The scales used for this weapon are imbued with a power not of this world. The benevolent god bestowed wisdom upon people in the distant past, and today, he has even offered scales containing his power. This is because he loves the inhabitants of Pywel more than anything else. Attack 17 → 45 Arlen Musket MusketRare Wearer: Damiane, Kliff One of the signature muskets of Demeniss. It embodies a long history and craftsmanship, yet its reliability has recently been called into question. Rumor has it this is a smear meant to tarnish the house's honor, and in practice its performance remains solid. Attack 13 → 38 Critical Rate Lv.1 Bekker Greathammer GreathammerCommon Wearer: Oongka A worn greathammer named after the miserly warrior, Bekker. "Many were able to feel the touch of salvation thanks to Bekker's help." Attack 17 → 45 Bekker Musket MusketCommon Wearer: Damiane, Kliff A worn musket named after the miserly warrior, Bekker. "His swordsmanship was extraordinary, but it was his worn blade that betrayed him in the end." Attack 12 → 35 Critical Rate Lv.2 → Lv.3 Bleed Shotgun ShotgunUncommon Wearer: Damiane, Kliff A shotgun crafted by a technician of the Bleed Bandits. When their leader Walter Lanford ordered a flashy yet highly lethal shotgun, this prototype was hastily crafted. Though not exceptional, its performance was good enough to spare the technician from Walter's temper. Attack 13 → 37 Critical Rate Lv.2 → Lv.3 Bonepit Greathammer GreathammerUncommon Wearer: Oongka A greathammer used in the Bonepit. Its head is crafted from a single, solid piece of shaped rock. While the Bonepit technically has its own rules, the crowd only cheers louder when an opponent "accidentally" dies. Attack 16 → 42 Critical Rate Lv.1 → Lv.2 Competition Musket MusketUncommon Wearer: Damiane, Kliff A musket used for competitive matches. Designed to hold small amount of gunpowder, it lacks lethality. It is used for entertainment purposes only, such as village festivals or sparring. Attack 12 → 35 Attack Speed Lv.1 → Lv.2 Critical Rate Lv.1 Dane Shotgun ShotgunUncommon Wearer: Damiane, Kliff The shotgun used by Walter Lanford, the leader of the Bleed Bandits. The red barrel and golden axe blade blend together, giving an impression that is beyond luxurious and even extravagant. Walter, who could not fire a bow at a decisive moment, changed his weapon to a shotgun to not repeat the same mistake. Attack 15 → 41 Delesyian Musket MusketUncommon Wearer: Damiane, Kliff A musket mass produced using Delesyia's automated facilities. Built by machines without human hands, it's supplied in huge numbers and has spread beyond the homeland into nearby regions. It looks ordinary, but its standardized production process ensures consistent performance. Attack 13 → 38 Critical Rate Lv.1 Delesyian Shotgun ShotgunUncommon Wearer: Damiane, Kliff A shotgun mass-produced in Delesyia's automated facilities. Built by machines without human hands, it is supplied in huge numbers and has spread throughout nearby regions. Plain in appearance, it delivers consistent performance thanks to standardized production. Attack 14 → 38 Critical Rate Lv.1 → Lv.2 Demenissian Hero's Musket MusketLegendary Wearer: Damiane, Kliff A masterwork musket that was bestowed upon the hero who saved Demeniss. Precisely crafted with the finest skills, it boasts overwhelming performance. The Demeniss of today was not built in a day, and this weapon is a treasure symbolizing the kingdom's numerous victories. Its value is beyond measure. Attack 13 → 38 Critical Rate Lv.1 Dewhaven Shotgun ShotgunRare Wearer: Damiane, Kliff A shotgun with a simple appearance. However, unlike the plain exterior, it was elaborately crafted with sturdy parts. While the technicians of Dewhaven are not uninterested in decorating the appearance of weapons, they prioritize practicality above all else. Attack 13 → 37 Critical Rate Lv.2 → Lv.3 Golden Dragon's Claw GreathammerEpic Wearer: Oongka A greathammer shaped like a dragon's claw. Depending on the situation, its sharp back edge can also be used to strike like a pick. Scrap collectors who lingered near Marni's Masterium found parts that seemed to belong to something larger, and when pieced together, they formed the shape of a massive claw. Attack 15 → 41 Critical Rate Lv.2 → Lv.3 Golden Greathammer GreathammerEpic Wearer: Oongka A shiny greathammer that can deliver powerful destruction. Crafted entirely with gold from head to handle, its ring-shaped ornament at the center of the hammerhead adds unique beauty. Attack 17 → 45 Greathammer of Fire GreathammerLegendary Wearer: Oongka A greathammer with a red handle and a peculiar head. Its design allows it to fill the head with gunpowder to make it spit flames when it's swung. Attack 16 → 42 Critical Rate Lv.1 → Lv.2 Gustav Musket MusketEpic Wearer: Damiane, Kliff A musket modified to enhance performance. For reasons unknown, Grand General Bastier was lukewarm about apprehending the deserters, and thus the Dusksongs were born. With Samara's gunshot as a signal, the bandits unleashed an attack as disciplined as during their days as soldiers. Attack 13 → 38 Critical Rate Lv.1 Helms Greathammer GreathammerRare Wearer: Oongka A wooden greathammer crafted by the Helms. Made from dense, tough wood, it's exceptionally durable. Plenty of bandits roam the desert, but the Helms' notoriety and coordination stand above the rest. The hammer's superb quality speaks to their skill. Attack 16 → 42 Critical Rate Lv.1 → Lv.2 Helms Musket MusketRare Wearer: Damiane, Kliff A musket crafted by the Helms, who kidnapped engineers to make it for them. They use technology as a weapon, and their Desert Marauder shows how effective this strategy is. Attack 12 → 35 Attack Speed Lv.1 → Lv.2 Critical Rate Lv.1 Lanford Greathammer GreathammerRare Wearer: Oongka A greathammer forged by House Lanford of Calphade. The iron ball-like attachment allows all of its power to focus into a single point. Only few of Calphade's finest can wield a weapon of this weight with ease. Soldiers bet on how many times it can be swung in a row. Attack 15 → 41 Critical Rate Lv.2 → Lv.3 Leofric Musket MusketEpic Wearer: Damiane, Kliff A musket crafted for the high-ranking officers of an outpost. Demeniss makes no real effort to hide its ambition to one day expand its influence into the northern desert. Attack 12 → 35 Attack Speed Lv.1 → Lv.2 Critical Rate Lv.1 Lightning Greathammer GreathammerRare Wearer: Oongka A greathammer crackling with powerful electricity. A battery is fitted inside the hammerhead, sending electricity through it. It can strongly draw in the current in the air and strike down like lightning. Attack 27 Lightning Weapon Attack Marni Musket MusketEpic Wearer: Damiane, Kliff A musket that embodies the engineering of Marni, the genius engineer. It is the pinnacle of technology, operating with precisely enhanced parts. It is said to be the result of researching existing firearms and crafting them while conceptualizing a gun capable of reloading and shooting automatically. Attack 12 → 35 Critical Rate Lv.2 → Lv.3 Metilbahm Shotgun ShotgunCommon Wearer: Damiane, Kliff A heavy shotgun fitted with a huge, rough axe. It was designed for the Calphade warriors who charge headlong through enemy lines. Its sheer size makes it most effective at intimidating the enemy. Attack 14 → 38 Critical Rate Lv.1 → Lv.2 Mortimer Shotgun ShotgunCommon Wearer: Damiane, Kliff A Calphade shotgun designed for mass production. After the Calphade Gunpowder Mill was established, the Unyielding Shields began producing gunpowder weapons in earnest and training soldiers to use them. Though their craftsmanship has yet to match Demeniss, the soldiers' fighting spirit and discipline more than make up the difference. Attack 15 → 41 Muskan's Lower Body Clone FistsCommon Wearer: All Characters Armor that is completely broken and can no longer serve its function. Though it cannot be equipped, it can be sold at a shop or donated to the camp. Attack 10 Muskan's Upper Body Clone FistsCommon Wearer: All Characters Armor that is completely broken and can no longer serve its function. Though it cannot be equipped, it can be sold at a shop or donated to the camp. Attack 10 Ordinary Gloves FistsCommon Wearer: Oongka Leather gloves worn by the Greymanes. The backs are heavily reinforced and the palms are finished with a rough texture to ensure a firm grip for armed combat. In an emergency, the thick padding allows for unarmed combat even without a weapon. Ordinary Gloves FistsCommon Wearer: Damiane Leather gloves worn by the Greymanes. The backs are heavily reinforced and the palms are finished with a rough texture to ensure a firm grip for armed combat. In an emergency, the thick padding allows for unarmed combat even without a weapon. Ordinary Gloves FistsCommon Wearer: Kliff Leather gloves worn by the Greymanes. The backs are heavily reinforced and the palms are finished with a rough texture to ensure a firm grip for armed combat. In an emergency, the thick padding allows for unarmed combat even without a weapon. Pailunese Musket MusketUncommon Wearer: Damiane, Kliff A musket made in Pailune. Parts and blueprints were brought in from Demeniss, but the weapon was built entirely by northern hands. Jian also took great interest in adopting outside technology, and the people of Pailune trusted him despite their wariness toward outsiders. Attack 12 → 35 Attack Speed Lv.1 → Lv.2 Critical Rate Lv.1