Weapons
Browse Crimson Desert weapons by type, tier, and combat role.
Aeserion Greataxe Wearer: Oongka A greataxe made with the scales of Aeserion, the Great Serpent. The scales used for this weapon are imbued with a power not of this world. The benevolent god bestowed wisdom upon people in the distant past, and today, he has even offered scales containing his power. This is because he loves the inhabitants of Pywel more than anything else.
Arlen Musket Wearer: Damiane, Kliff One of the signature muskets of Demeniss. It embodies a long history and craftsmanship, yet its reliability has recently been called into question. Rumor has it this is a smear meant to tarnish the house's honor, and in practice its performance remains solid.
Bekker Greataxe Wearer: Oongka A worn greataxe named after the miserly warrior, Bekker. "Yet in Bekker's heart, there was a deeper purpose unknown to others."
Bekker Musket Wearer: Damiane, Kliff A worn musket named after the miserly warrior, Bekker. "His swordsmanship was extraordinary, but it was his worn blade that betrayed him in the end."
Bleed Shotgun Wearer: Damiane, Kliff A shotgun crafted by a technician of the Bleed Bandits. When their leader Walter Lanford ordered a flashy yet highly lethal shotgun, this prototype was hastily crafted. Though not exceptional, its performance was good enough to spare the technician from Walter's temper.
Bonepit Greataxe Wearer: Oongka A greataxe used in the Bonepit. It is made for the sole purpose of ending the life of whoever stands against its wielder. Tommaso was always ruled by brute force, but Muskan didn't just help it thrive—he helped drive it into lawlessness.
Competition Musket Wearer: Damiane, Kliff A musket used for competitive matches. Designed to hold small amount of gunpowder, it lacks lethality. It is used for entertainment purposes only, such as village festivals or sparring.
Dane Shotgun Wearer: Damiane, Kliff The shotgun used by Walter Lanford, the leader of the Bleed Bandits. The red barrel and golden axe blade blend together, giving an impression that is beyond luxurious and even extravagant. Walter, who could not fire a bow at a decisive moment, changed his weapon to a shotgun to not repeat the same mistake.
Dekarr Greataxe Wearer: Oongka A greataxe forged in a traditional Odeck style. Its plain wooden haft contrasts with an axehead etched in ornate patterns. The vast lake before the village is known as Pywel's lifeblood. Many civilizations have risen and fallen along its waters, but few have endured as long as Odeck.
Delesyian Musket Wearer: Damiane, Kliff A musket mass produced using Delesyia's automated facilities. Built by machines without human hands, it's supplied in huge numbers and has spread beyond the homeland into nearby regions. It looks ordinary, but its standardized production process ensures consistent performance.
Delesyian Shotgun Wearer: Damiane, Kliff A shotgun mass-produced in Delesyia's automated facilities. Built by machines without human hands, it is supplied in huge numbers and has spread throughout nearby regions. Plain in appearance, it delivers consistent performance thanks to standardized production.
Demenissian Hero's Musket Wearer: Damiane, Kliff A masterwork musket that was bestowed upon the hero who saved Demeniss. Precisely crafted with the finest skills, it boasts overwhelming performance. The Demeniss of today was not built in a day, and this weapon is a treasure symbolizing the kingdom's numerous victories. Its value is beyond measure.
Dewhaven Shotgun Wearer: Damiane, Kliff A shotgun with a simple appearance. However, unlike the plain exterior, it was elaborately crafted with sturdy parts. While the technicians of Dewhaven are not uninterested in decorating the appearance of weapons, they prioritize practicality above all else.
Earthsplitter Wearer: Oongka The greataxe of Antiquum, the Stonewalker. Intricate, mysterious patterns are finely etched into its sharp blade. Legend tells that Antiquum brandished this weapon before becoming a walker; with every swing, the earth trembled and continents split.
Fan-Blade Greataxe Wearer: Oongka A greataxe made hastily in Pailune. Its appearance is somewhat rough, but the blade is well balanced. It reflects the traits of Pailunese folk, who wield axes as part of daily life.
Gorthak Greataxe Wearer: Oongka A greataxe crafted at Gorthak Ironworks. Even the haft is made of metal, making it hard to swing without serious strength. The orcs at the Gorthak are far from barbaric, but some things become much simpler to settle with a massive axe.
Gustav Musket Wearer: Damiane, Kliff A musket modified to enhance performance. For reasons unknown, Grand General Bastier was lukewarm about apprehending the deserters, and thus the Dusksongs were born. With Samara's gunshot as a signal, the bandits unleashed an attack as disciplined as during their days as soldiers.
Hellhounds Chopping Axe Wearer: Oongka A greataxe forged by Fundamentalist Goblins. Though the roughly hewn blade has split, they've lashed it together with rope to continue using it. It was meant to dispose of disobedient hounds, but they don't hesitate to swing it at people as well.
Helms Musket Wearer: Damiane, Kliff A musket crafted by the Helms, who kidnapped engineers to make it for them. They use technology as a weapon, and their Desert Marauder shows how effective this strategy is.
Horseshoe-Blade Greataxe Wearer: Oongka A greataxe named for its blade, shaped like two horseshoes joined together. Built to use as little iron as possible, it's less "simple" than it is economical.
Hyde Crossbow Wearer: All Characters A crossbow built for durability and reliability. Exceptionally durable and unlikely to malfunction, it delivers steady performance even in harsh battlefield conditions. Its versatility makes it a fine choice as a main weapon in a wide range of combat situations.
Incomplete Masterpiece Wearer: Oongka A greataxe that made the name of the extraordinary blacksmith, Sydmon. It is crafted with intricate patterns and with the wielder's movements in mind. If it had been Sydmon's hand that finished sharpening it, the axe would have become not just a masterpiece but a legend.
Inquisitor's Greataxe Wearer: Oongka A greataxe issued to soldiers of the Righteous Inquisitors. It is noticeable for its patterned jet-black blade. Seeing the Inquisitors' trolls swing such a heavy weapon with ease is enough to terrify the locals.
Iris Greataxe Wearer: Oongka A greataxe bearing the name of an old Demenissian house. "The guilt of failing to protect his lord ate away at the knight. In the end, he left this world behind."
Kylus Greataxe Wearer: Oongka A greataxe named after the legend of Kylus. According to the old tales, Kylus grew stronger by eating a shining stone. The strength of the people of Pailune is inherited from ancestors like him.
Leofric Musket Wearer: Damiane, Kliff A musket crafted for the high-ranking officers of an outpost. Demeniss makes no real effort to hide its ambition to one day expand its influence into the northern desert.
Marni Musket Wearer: Damiane, Kliff A musket that embodies the engineering of Marni, the genius engineer. It is the pinnacle of technology, operating with precisely enhanced parts. It is said to be the result of researching existing firearms and crafting them while conceptualizing a gun capable of reloading and shooting automatically.
Metilbahm Shotgun Wearer: Damiane, Kliff A heavy shotgun fitted with a huge, rough axe. It was designed for the Calphade warriors who charge headlong through enemy lines. Its sheer size makes it most effective at intimidating the enemy.
Mortimer Shotgun Wearer: Damiane, Kliff A Calphade shotgun designed for mass production. After the Calphade Gunpowder Mill was established, the Unyielding Shields began producing gunpowder weapons in earnest and training soldiers to use them. Though their craftsmanship has yet to match Demeniss, the soldiers' fighting spirit and discipline more than make up the difference.
Pailunese Logging Axe Wearer: Oongka A greataxe used for logging in Pailune. It looks a bit too brutal for mere wood, but it was made that way as no one knows whether a logging trip in Pailune will end with timbers, wild bears, or ambushing bandits.