Weapons
Browse Crimson Desert weapons by type, tier, and combat role.
Copper Knuckledrill Wearer: All Characters Armor that is completely broken and can no longer serve its function. Though it cannot be equipped, it can be sold at a shop or donated to the camp.
Diver's Machine Knuckledrill Wearer: All Characters Armor that is completely broken and can no longer serve its function. Though it cannot be equipped, it can be sold at a shop or donated to the camp.
Electromagnetic Boltspitter Wearer: All Characters A spitter that can fire lightning through electromagnetic pulses. It shocks enemies with electricity to deal damage, and if they keep getting electrocuted, they can even burn to death in the electric blaze.
Furious Waves Gauntlet Wearer: All Characters Armor that is completely broken and can no longer serve its function. Though it cannot be equipped, it can be sold at a shop or donated to the camp.
Iron Fists Gauntlet Wearer: All Characters Armor that is completely broken and can no longer serve its function. Though it cannot be equipped, it can be sold at a shop or donated to the camp.
Kuku Boltspitter Wearer: All Characters An electromagnetic boltspitter reinforced with materials from a kuku pack. The Core of Deliverance housed within the cauldron generates a constant, powerful electric current. When fired, it unleashes thick bolts of lightning, electrocuting any foolish enemies in its path.
Mining Knuckledrill Wearer: Kliff A revolutionary mining tool. It enables mining at speeds that far outclass the traditional pickaxe. Not content with mere efficiency, the inventors pushed further, integrating an auto-collect feature that collects ores the instant they're mined.
Soporific Blowpipe Wearer: All Characters A blowpipe made by Pororin Forest Guardians to fire poison darts. Using mushrooms and herbs gathered in the forest, a sleeping potion is brewed. This dart its powerful enough to send even a troll to dreamland in an instant. Waking up after a hit feels oddly refreshing.