Weapons

Browse Crimson Desert weapons by type, tier, and combat role.

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A.T.A.G. Machine Gun Legendary Wearer: All Characters A machine gun that can be equipped on the right hand of an A.T.A.G. Its rapid fire rate makes it well-suited to dealing with multiple enemies. Attack 17 Acorn Mace MaceRare Wearer: Kliff, Oongka A mace shaped like an acorn. If you get struck with this, you'll end up with more than just an acorn-sized lump. Attack 13 → 37 Aeserion Bow BowLegendary Wearer: Kliff A bow made with the scales of Aeserion, the Great Serpent. The scales used for this weapon are imbued with a power not of this world. The benevolent god bestowed wisdom upon people in the distant past, and today, he has even offered scales containing his power. This is because he loves the inhabitants of Pywel more than anything else. Attack 11 → 33 Aeserion Mace MaceLegendary Wearer: Kliff, Oongka A mace made with the scales of Aeserion, the Great Serpent. The scales used for this weapon are imbued with a power not of this world. The benevolent god bestowed wisdom upon people in the distant past, and today, he has even offered scales containing his power. This is because he loves the inhabitants of Pywel more than anything else. Attack 11 → 33 Critical Rate Lv.1 → Lv.2 Aeserion Warhammer WarhammerLegendary Wearer: Oongka A warhammer made with the scales of Aeserion, the Great Serpent. The scales used for this weapon are imbued with a power not of this world. The benevolent god bestowed wisdom upon people in the distant past, and today, he has even offered scales containing his power. This is because he loves the inhabitants of Pywel more than anything else. Attack 15 → 41 Critical Rate Lv.2 → Lv.3 Alabaster Mace MaceRare Wearer: Kliff, Oongka A mace named after the bridge to Varnia. Each day, pilgrims cross the Alabaster Bridge to reach Whitesand Retreat, a gateway to enlightenment. Attack 11 → 33 Critical Rate Lv.1 → Lv.2 Antumbra's Eye WarhammerLegendary Wearer: Oongka A staff used by the high priests of the Antumbra Order. When held by one who wields the power of darkness, it amplifies that power. Attack 17 → 45 Arlem Warhammer WarhammerCommon Wearer: Oongka A shoddy warhammer, imitating Arlen weaponry. They say it's not just some common scheme to make a quick coin. Rumor has it there's something far more sinister at play. Attack 17 → 45 Arlen Warhammer WarhammerRare Wearer: Oongka A warhammer crafted in Demeniss. There are rumors it was modeled after an old Demenissian royal scepter, though the scepter has been missing for so long that the authenticity of the rumors cannot be verified. Attack 16 → 42 Critical Rate Lv.1 → Lv.2 Artisan's Hand MaceEpic Wearer: Kliff, Oongka A mace said to have been made in the likeness of Marni's own hand. Though his actions and inventions baffle many, Delesyians accept his eccentricities, trusting results over reason. Attack 13 → 37 Ashen Execution WarhammerEpic Wearer: Oongka A warhammer once used by Tarandus the Ashen. Crafted to fit Tarandus's grip, it is refined yet built to swing with brutal force. The hammer head has a narrow striking face to focus its impact, while the other side is a spike sharp enough to punch through armor. Attack 17 → 45 Balton Hammer MaceCommon Wearer: Kliff, Oongka A hammer named after the apprentice knight, Balton. His courage in the face of injustice serves as an inspiration to the people of Calphade. It was crafted in the likeness of the hammer Balton used to strike the warning bell just before he died. Attack 11 → 33 Critical Rate Lv.1 → Lv.2 Balton Mace MaceCommon Wearer: Kliff, Oongka A club named after the apprentice knight, Balton. His courage in the face of injustice serves as an inspiration to the people of Calphade. It is said that Balton only wielded this mace when delivering judgment upon evil. Attack 13 → 37 Beehive Club MaceRare Wearer: Kliff, Oongka A club with a beehive impaled on a stick. Bees sleep inside the hive, and when an enemy is struck, they awaken and swarm out. Attack 18 Bekker Bow BowCommon Wearer: Kliff A worn bow named after the miserly warrior, Bekker. "Bekker lost his life when his sword broke, yet his name still lives on in the tales of the poor." Attack 10 → 30 Critical Rate Lv.1 → Lv.2 Bekker Hammer MaceCommon Wearer: Kliff, Oongka A worn hammer named after the miserly warrior, Bekker. "Mockery hounded Bekker, the miserly warrior, wherever he went. Scorn was clinging to his every step." Attack 13 → 37 Bekker Warhammer WarhammerCommon Wearer: Oongka A worn warhammer named after the miserly warrior, Bekker. "Bekker used the money he had scrimped and saved to aid the poor." Attack 15 → 41 Critical Rate Lv.2 → Lv.3 Bloodsteel Bow BowUncommon Wearer: Kliff A bow crafted by the Blinding Arrows. After building the Bloodsteel Camp, the Blinding Arrows rapidly expanded their influence. They sought to seize Wells with their own hands. Attack 10 → 30 Attack Speed Lv.1 → Lv.2 Bonepit Mace MaceUncommon Wearer: Kliff, Oongka A mace forged in the Bonepit. Muskan of the Bonepit was the infamous master, executioner, and champion of the renowned arena. Attack 11 → 33 Attack Speed Lv.1 → Lv.2 Bonepit Warhammer WarhammerUncommon Wearer: Oongka A warhammer used in the Bonepit. The champion Muskan had a grisly hobby of piling up his victims' bones, which gave the arena its chilling name of "The Bonepit." Attack 17 → 45 Bow of the Fleeting BowRare Wearer: Kliff A bow wielded by the earthen archers of Hexe Sanctuary. Though they have neither eyes nor ears, they always find their targets, guided by a dark desire to extinguish life. Attack 10 → 30 Critical Rate Lv.1 → Lv.2 Cactus Warhammer WarhammerUncommon Wearer: Oongka A warhammer shaped like a thorny cactus. The bandits of the Crimson Desert range from brutal thugs with such crude weapons to groups with finer arms. But they are all villains who prey on the weak. Attack 16 → 42 Critical Rate Lv.1 → Lv.2 Ceremonial Warhammer WarhammerRare Wearer: Oongka A special staff used in desert rituals and rites. It is believed that walking the desert in prayer with a devout heart will imbue it with sacred power. Whether it truly holds such power is unknown, but it is well-suited for self-defense. Attack 15 → 41 Critical Rate Lv.2 → Lv.3 Competition Wooden Bow BowUncommon Wearer: Kliff A bow used for matches. Made from low-spring wood, it has little lethal potential. It is used for entertainment purposes only, such as village festivals or sparring. Attack 11 → 33 Crimson Warden's Bow BowEpic Wearer: Kliff The Crimson Warden's bow. While fundamentally a Greymane-style bow, it was modified by reinforcing the shaft with payment received from Bastier as the price of betrayal. It was designed to suppress approaching enemies from long range for a master who seeks comfort over honor. Attack 11 → 33 Crow Brothers Warhammer WarhammerRare Wearer: Oongka A warhammer used by the Crow Brothers. Both ends of the weapon are adorned with crow-shaped ornaments. The Crow Brothers wield a faint yet kindred power bequeathed by Draven. However, with that power came his madness and hatred as well. Attack 16 → 42 Critical Rate Lv.1 → Lv.2 Crow Whisperer WarhammerEpic Wearer: Oongka A staff blending delicate craftsmanship with sophisticated magic. It retains a gentle power that refused to be tainted by darkness—a force even the Black Witch could not corrupt. Much like this staff, where the contradictory powers of light and darkness coexist, the true essence of that being may have been a shade of gray before it was split apart. Attack 15 → 41 Critical Rate Lv.2 → Lv.3 Crude Club MaceCommon Wearer: Kliff, Oongka A club crudely cobbled together from splintered wood. To survive the treacherous lands of Pywel, one must craft and use even such crude weapon. Attack 11 → 33 Attack Speed Lv.1 → Lv.2 Dark Worshiper's Staff WarhammerEpic Wearer: Oongka A staff used by the priests of the Antumbra Order. Antumbra followers see the Dark Deacons' reaping as a passage through darkness. Not an end, but a rebirth beyond this world's imperfections. Attack 16 → 42 Critical Rate Lv.1 → Lv.2 Dekarr Bow BowUncommon Wearer: Kliff A bow forged in a traditional Odeck style. Once famed under the protection of the Forgotten General and the witch, Odeck is now a quiet border town. Attack 11 → 33